Strange Aeons Gameplay Thread

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Strange Aeons Gameplay Thread

Post by Nix Machina on Tue Aug 14, 2018 3:06 pm

This thread is a continuation of Strange Aeons. The original thread is located here: Original Thread

_________________
"You don't have to stay," said the morning star.
"Run away, run away, run away, to a far
To a far, to a far, to a far, to a far,
To a far and a sunless land."

"You can run," said the sun, in the middle of the day.
"Oh, I wish someone had told me that I could run away -
Run away, run away, run away, run away,
To a far and a peaceful land."

"You can run away," said the sunset's light,
And it set its horizon in a hard flat line.
"It's okay, it's okay, it's okay, and you'll find
A far and a sunless land.
A far and a sunless land."

And the night rolls over and it makes me sick,
It's a trick, it's a trick, it's a trick, it's a trick.
And I wish someone had told me that I could run away
To a far and a sunless land.

-Jenna Moran, A Far and a Sunless Land
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Re: Strange Aeons Gameplay Thread

Post by Aviana on Fri Aug 17, 2018 9:30 pm

"Nice to know you, Kyassa," Endrit answers, briefly musing if this was a feminine name or if kobold naming conventions differed.

They next check the door in the room. The door is locked, and shows signs that someone tried to break it down, but one of the keys that they found earlier fits and opens the door. The walls of this crowded room are covered by filing cabinets, except for one space where a battered old painting of a somber, towering structure hangs.

In looking around the room, Endrit finds a small brass latch behind the painting that opens a panel revealing a hollow within the wall. Inside are a variety of notes on various cases, most notably and extensively a patient named Ulver Zandalus.

It's wide so:


[Placeholder: Raven immediately seizes those notes and reads aloud.
]


"Zandalus sees..." Endrit murmurs to himself in thought, echoing the patient they had met earlier. "If he was able to craft art of things he could not have witnessed traditionally, I suppose that explains a little about his new reputation."


Last edited by Aviana on Sat Sep 01, 2018 11:04 am; edited 2 times in total
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Re: Strange Aeons Gameplay Thread

Post by maswoon on Sat Aug 18, 2018 3:57 pm

Junmai looks at both Vadoma and Endrit and attempts critical thinking. "So... this Lowls guy. Do we think he's dirty? ...Hell, does it even matter?" he wonders aloud, raising another question shortly after his first.
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Re: Strange Aeons Gameplay Thread

Post by Aviana on Sat Aug 18, 2018 4:30 pm

"I cannot begin to fathom," Endrit answers honestly, frowning slightly. "What we do know of him is shrouded in mystery thus far... I wonder what work he had us do before."
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Re: Strange Aeons Gameplay Thread

Post by maswoon on Sat Aug 18, 2018 4:39 pm

"If I had to make guesses, I'd think that Lowls might be... interested in our predicaments?" Junmai answers with a shrug. "It seems like he's been around this entire asylum a lot. Were we committed before or after this Zandalus?"
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Re: Strange Aeons Gameplay Thread

Post by Nobody7713 on Sat Aug 18, 2018 5:11 pm

"After," Thulvreiss replies with a frown. "I certainly intend to track this count down once we leave this place. If nothing else, he likely holds keys to our pasts. And he has a great deal to answer for now."

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Re: Strange Aeons Gameplay Thread

Post by maswoon on Sat Aug 18, 2018 5:13 pm

Junmai grunts "yeah" and nods his agreement, content now to head elsewhere. "Gotta make sure we get out of here first though."
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Re: Strange Aeons Gameplay Thread

Post by maswoon on Tue Aug 21, 2018 11:46 pm

The group continues to the next room, and finds it collapsed and unexciting. Three pairs of eyes confirm that the room is bereft of value, so they carry on to the room at the end of the hall. Racks cluttered with boxes and sprawling collections of haphazard junk fill this dusty room. A pair of cultists wielding crowbars get the drop on the asylum wanderers, and one lands a firm hit on Junmai while the other misses Chops.

A hand flickers to Junmai’s cheek as he looks in bewilderment at the one who dared mar him. His knuckles grow white around the scabbard of Dragonclaw, as his left moves to its hilt. ”If it’s war you want...” Junmai bellows, hand clamping on Dragonclaw as he launches a staggering blow, the sound of unsheathed steel clearing the silence.

The cultist crumples to the ground, a single strike leaving a gaping vertical wound on the cultist’s stomach. It gushes forth with blood, and Junmai is left holding Dragonclaw at the end of his stroke. ”It is war you’ll get!” he roars, following through and descending upon the second cultist, now staggered by a blow from Endrit and a spell from Vadoma, leaving the target dazed. Junmai takes the opening and rushes him down and trips him, following through with a stab from Dragonclaw. It is a clean blow that misses vitals, but certainly leaves the cultist unconscious. ”Tch,” he grumbles, moving immediately to clean the blood off of the sword. ”They... really weren’t worth that much energy.”
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Re: Strange Aeons Gameplay Thread

Post by Aviana on Thu Aug 30, 2018 4:19 pm

Placeholder for exploring:
Kyassa finds finds two vials of silversheen and an oil of align weapon. Endrit holds one silversheen and Junmai holds the rest.
Raven at next door: Okay so the door is bleeding apparently. Like, blood is coming through the edges around the door. Not just the bottom, to be clear, all around it.
Thulvreiss: -doesn't detect magic-
Group sees a keyhole and decides to go look for a key first
Back to main hall, door is jammed shut, Junmai kicks it in
A long desk, several chairs, a sideboard, and numerous once-stately landscape paintings barricade the door of this somber conference room. A toppled wall opposite the barrier undermines the room’s defenses, a point driven home by the masked bodies littering the ground.
Looting the bodies gets you a suit of padded armor and a sap from a former orderly.
Endrit finds finds two thunderstones and a golden ring worth 150 gp.
Endrit checks the bodies, they've been battered by a variety of blunt instruments. Additionally, all the faces have been wrapped in sheets, shirts, or grain bags and tied around the neck.
The bodies look like they consist of both staff and patients.
Unwrapping the faces reveals them to be beat up perhaps a little worse than the bodies.

more exploration

On going to remove the body from the antlers, Endrit notices the taxidermic birds in the cage have begun to chirp pleasantly. Acting quickly, he leaves the body for now, and instead draws his scimitar as he walks to the cage. His strike with the blade lands solidly, immediately destroying the cage and the birds. "I wonder what that haunt might have done," he comments, shaking his head. "Well, no need to worry about it now."
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Re: Strange Aeons Gameplay Thread

Post by Nobody7713 on Tue Sep 04, 2018 12:25 pm

As the group moves on, next they find rustic flagstones that create a path through a bed of wilted flowers and shrubs, the foliage shriveled as if drowned by the surrounding sea of dense yellow fog. Though the unnatural mist muffles every motion, a sound like the flapping of giant wings splits through the fog bank, causing it to swirl as if seeking escape. Thulvreiss's ears twitch and his eyes dart to the ground. "Wait," he murmurs. "Look down. Disturbances, and listen. Something's beneath us."

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Re: Strange Aeons Gameplay Thread

Post by Nix Machina on Tue Sep 04, 2018 12:33 pm

As Thulvreiss comments on the disturbances, small worm-like creatures begin burrowing out of the ground. They flop around for a couple moments, before spreading their wings and rising up in a swarm.

[Roll for initiative.]

_________________
"You don't have to stay," said the morning star.
"Run away, run away, run away, to a far
To a far, to a far, to a far, to a far,
To a far and a sunless land."

"You can run," said the sun, in the middle of the day.
"Oh, I wish someone had told me that I could run away -
Run away, run away, run away, run away,
To a far and a peaceful land."

"You can run away," said the sunset's light,
And it set its horizon in a hard flat line.
"It's okay, it's okay, it's okay, and you'll find
A far and a sunless land.
A far and a sunless land."

And the night rolls over and it makes me sick,
It's a trick, it's a trick, it's a trick, it's a trick.
And I wish someone had told me that I could run away
To a far and a sunless land.

-Jenna Moran, A Far and a Sunless Land
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Re: Strange Aeons Gameplay Thread

Post by maswoon on Sun Oct 07, 2018 8:41 pm

The swarm eventually went down thanks to the efforts of Kyassa throwing alchemist's fires and bombs around. After a bit of meandering, the group continued into a new area to the north. Pale paint peels like scabs from the walls of this spacious chamber. A bent desk guards a broad hall stretching away to the north, while curtained frames shroud the room’s eastern quarter. The place smells intensely of rubbing alcohol.

Once the door opened, two grotesque oozes of diseased life matter slopped from a pile of dirty gauze and began moving towards the group.

The group engaged the slimes. Junmai was swift to act against one, but missed his first strike and received a pummeling for his efforts: shortly after, he punctured another and it exploded in a shower of gore, which he took the full brunt of. Now freshly covered in slime guts, Junmai lurched away. "Hey, Elf, take the other one out at range if they're gonna do that to us!"

He was happy enough to oblige, and the slimes were eventually routed in a slow flurry of ray of frosts. The room now free to explore, the party began to look around.
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Re: Strange Aeons Gameplay Thread

Post by Aviana on Wed Oct 10, 2018 5:17 pm

A brief look around the room shows that this might have at one point been where patients were admitted into the asylum. There's a desk with some loose scattered parchment. The east side of the room is sectioned off by a thin, translucent curtain, and there's a light coming from the other side.

Endrit goes to look past the curtain, seeing nothing of interest on this side. The source of light is a lantern sitting on the ground, and he looks at this carefully as well. Something odd strikes him, and he calls the others over. "The flame of this lantern does not flicker," he explains, frowning slightly. "Is this some sort of magic?"
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Re: Strange Aeons Gameplay Thread

Post by Grit on Thu Oct 11, 2018 11:08 am

Cackling, Kyassa starts to prod at the lantern. It knows the worth of a light that does not fail in darkness, not flicker when one is engrossed in the delectable pages of literature late at night!

Unfortunately, nothing seems to come out of it. The rest of the group abruptly stops them when they're just about to put the lamp through a 'hardness' test, and begin their own investigative efforts, that also, rather unfortunately, come up with nothing.

Finding no leads, the party gives up, and decides to head back before they overstay their welcome.
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Re: Strange Aeons Gameplay Thread

Post by Nix Machina on Wed Nov 07, 2018 10:50 am

The group makes their way back to the chapel, where they're greeted by Captain York and two of the other guards. On seeing the group, York quickly turns to one of the guards and says, "Looks like they're wounded. Take them over to Winter - she should be in the chapel."

In the chapel itself, Winter is conversing with one of the survivors as the group approaches. She grimaces slightly when she sees Junmai's injuries, and walks over to meet them. "It looks like you all ran into some trouble. Did you find anything while you were out?"

_________________
"You don't have to stay," said the morning star.
"Run away, run away, run away, to a far
To a far, to a far, to a far, to a far,
To a far and a sunless land."

"You can run," said the sun, in the middle of the day.
"Oh, I wish someone had told me that I could run away -
Run away, run away, run away, run away,
To a far and a peaceful land."

"You can run away," said the sunset's light,
And it set its horizon in a hard flat line.
"It's okay, it's okay, it's okay, and you'll find
A far and a sunless land.
A far and a sunless land."

And the night rolls over and it makes me sick,
It's a trick, it's a trick, it's a trick, it's a trick.
And I wish someone had told me that I could run away
To a far and a sunless land.

-Jenna Moran, A Far and a Sunless Land
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Re: Strange Aeons Gameplay Thread

Post by maswoon on Sat Nov 10, 2018 5:18 pm

”A bunch of goop that blew up on me when I stabbed it,” Junmai answers with a stony grimace. ”Outside of that room, a swarm of vermin, a few cultists, too, though they weren’t anything worth remembering. Some ratlings in the library, and some animated fetuses in a closet...” Junmai counts off, looking up as he tries to remember all the tussles he had bled through that day.
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Re: Strange Aeons Gameplay Thread

Post by Aviana on Sat Nov 10, 2018 5:24 pm

"We also uncovered some clues that may relate to the state of things," Endrit adds, telling her about the records of Count Lowls, the Chain of Nights, and the count's interest in Zandalus. "We also found someone who had been killed and warped into a rift between planes," and at this he looks to Thulvreiss for confirmation that he was explaining this correctly. "That rift was... closed. There is still more to explore that might lend itself to more concrete information about what to do from here."
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Re: Strange Aeons Gameplay Thread

Post by Nix Machina on Sun Nov 11, 2018 4:43 pm

Winter listens to everything, and a frown develops on her face. "There's a lot here which is... very concerning," she says. "It feels a bit off to me that Count Lowls had such an interest in Zandalus right before everything happened. And this rift... where did you find it?"

_________________
"You don't have to stay," said the morning star.
"Run away, run away, run away, to a far
To a far, to a far, to a far, to a far,
To a far and a sunless land."

"You can run," said the sun, in the middle of the day.
"Oh, I wish someone had told me that I could run away -
Run away, run away, run away, run away,
To a far and a peaceful land."

"You can run away," said the sunset's light,
And it set its horizon in a hard flat line.
"It's okay, it's okay, it's okay, and you'll find
A far and a sunless land.
A far and a sunless land."

And the night rolls over and it makes me sick,
It's a trick, it's a trick, it's a trick, it's a trick.
And I wish someone had told me that I could run away
To a far and a sunless land.

-Jenna Moran, A Far and a Sunless Land
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Re: Strange Aeons Gameplay Thread

Post by maswoon on Sun Nov 11, 2018 4:51 pm

Junmai scratches at his chin and responds, "It was in that two story office, with the big windows. It was sort of... down that way, and around a corner?" he asks for affirmation.
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Re: Strange Aeons Gameplay Thread

Post by Aviana on Sun Nov 11, 2018 6:06 pm

”I believe it was the office of Administrator Eliege Losandro,” Endrit adds, unsure if Winter knows the staff.
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Re: Strange Aeons Gameplay Thread

Post by Nix Machina on Sun Nov 11, 2018 7:00 pm

Winter sighs. "That was probably Losandre herself then." She bites her lip. "I only met her once. She seemed like a capable administrator, before the revolt happened. I was hoping that she would still be alive somewhere and able to help us, but..." She pauses, thinking. "Regardless, we'll have to move forward as it is. We don't have the time for grieving."

_________________
"You don't have to stay," said the morning star.
"Run away, run away, run away, to a far
To a far, to a far, to a far, to a far,
To a far and a sunless land."

"You can run," said the sun, in the middle of the day.
"Oh, I wish someone had told me that I could run away -
Run away, run away, run away, run away,
To a far and a peaceful land."

"You can run away," said the sunset's light,
And it set its horizon in a hard flat line.
"It's okay, it's okay, it's okay, and you'll find
A far and a sunless land.
A far and a sunless land."

And the night rolls over and it makes me sick,
It's a trick, it's a trick, it's a trick, it's a trick.
And I wish someone had told me that I could run away
To a far and a sunless land.

-Jenna Moran, A Far and a Sunless Land
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Re: Strange Aeons Gameplay Thread

Post by maswoon on Sun Nov 11, 2018 7:01 pm

"I mean, we just came back for the night. If you want an evening to grieve, be my guest," Junmai responds, inspecting the hilt of Dragonclaw as he speaks, evidently more concerned with that than the conversation.
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Re: Strange Aeons Gameplay Thread

Post by Nix Machina on Sun Nov 11, 2018 7:06 pm

Winter shakes her head. "I have too much to worry about at the moment. I'm glad to hear that you all came back safely, but there's still a lot of management that needs to be done to make sure everyone here is kept safe and fed."

_________________
"You don't have to stay," said the morning star.
"Run away, run away, run away, to a far
To a far, to a far, to a far, to a far,
To a far and a sunless land."

"You can run," said the sun, in the middle of the day.
"Oh, I wish someone had told me that I could run away -
Run away, run away, run away, run away,
To a far and a peaceful land."

"You can run away," said the sunset's light,
And it set its horizon in a hard flat line.
"It's okay, it's okay, it's okay, and you'll find
A far and a sunless land.
A far and a sunless land."

And the night rolls over and it makes me sick,
It's a trick, it's a trick, it's a trick, it's a trick.
And I wish someone had told me that I could run away
To a far and a sunless land.

-Jenna Moran, A Far and a Sunless Land
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Re: Strange Aeons Gameplay Thread

Post by Aviana on Sun Nov 11, 2018 7:12 pm

Endrit tells her about other clues and items they found as well, eventually mentioning the location of their own files. "Those files had our names, a bit about our observed personalities, and mentioned we formerly worked with Count Lowls before suffering some sort of group amnesia," he explains, trying to keep his posture relaxed. "Apparently he provided his copy of the Chain of Nights to have us treated here, with the condition of no record of our committal. That end seems not to have been upheld, but it was noted."
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Re: Strange Aeons Gameplay Thread

Post by Nix Machina on Sun Nov 11, 2018 7:57 pm

Winter blinks. "Then... you five are the associates of Lowls I came here to find." She looks between all the members of the group, before finally settling back on Endrit with a frown. "It's unfortunate that you're suffering from this amnesia. It certainly makes my job more difficult... other than the obvious situation around us." Winter gestures vaguely to the outside of the chapel. "In any case, I think I'll want to talk to you about that more once we get out of this mess, if that's all right. In the meantime, more formal introductions would be nice." She smiles. "What should I call you by?"

_________________
"You don't have to stay," said the morning star.
"Run away, run away, run away, to a far
To a far, to a far, to a far, to a far,
To a far and a sunless land."

"You can run," said the sun, in the middle of the day.
"Oh, I wish someone had told me that I could run away -
Run away, run away, run away, run away,
To a far and a peaceful land."

"You can run away," said the sunset's light,
And it set its horizon in a hard flat line.
"It's okay, it's okay, it's okay, and you'll find
A far and a sunless land.
A far and a sunless land."

And the night rolls over and it makes me sick,
It's a trick, it's a trick, it's a trick, it's a trick.
And I wish someone had told me that I could run away
To a far and a sunless land.

-Jenna Moran, A Far and a Sunless Land
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