Kingmaker Sheet Thread
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Kingmaker Sheet Thread
Kingmaker is the fantastic tale of a group of adventurers who set out to found a new kingdom in the River Kingdoms region of Avistan. Dangerous beasts await, betrayal lurks around every corner, and forces from all around will seek to destroy the fledgling kingdom before it ever gets its chance to shine. Will the party have what it takes to confront every danger and still keep their kingdom afloat?
20 pb, 4 players, usual house rules (point blank is after precise shot, no int requirement or pre-feat required for combat maneuvers). Player's Guide
20 pb, 4 players, usual house rules (point blank is after precise shot, no int requirement or pre-feat required for combat maneuvers). Player's Guide
Last edited by lapis-lazily on Fri Feb 21, 2020 12:32 am; edited 1 time in total
lapis-lazily- Posts : 1388
Join date : 2018-09-20
Age : 29
Re: Kingmaker Sheet Thread
- Sena:
- Sena
Neutral Good Female Kobold
Earth Elemental Sorcerer 1
Small Reptilian Humanoid, Spd 30 ft
Initiative +3
3'4", 32 lbs, copper scales, green eyes, 20 years old
---------------------
Attributes
---------------------
Str 6 (-2)
Dex 16 (+3)
Con 14 (+2)
Int 14 (+2)
Wis 14 (+2)
Cha 16 (+3)
---------------------
Attacks
---------------------
BAB +0, CMB -3
Melee -1, Ranged +4
---------------------
Defenses
---------------------
8 HP
fort +2/ref +3/will +4
AC 14 (Natural Armor 1, Dex 3), Flatfooted 11, Touch 13
CMD 10
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Spells (DC = 10+Spell Level+Cha)
---------------------
0th - 4 known, DC 13
Detect Magic, Read Magic, Resistance, Acid Splash
1st - 2 known, 4 per day, DC 14
Magic Missile, Charm Person- Abilities:
- ---------------------
Action Abilities
---------------------
Elemental Ray (Sp) - 30ft ranged touch deals 1d6 acid + 1 per 2 sorc levels, usable 3+Cha/day
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Passive Abilities
---------------------
Armor - Kobolds have +1 Natural Armor Bonus
Darkvision 60ft
Wyrmcrowned - +2 Diplomacy, Diplomacy is a Class Skill
Elemental Bloodline Arcana - Can change all energy damage spells cast into acid damage, giving them the acid descriptor instead of their original element
Eschew Materials - Ignore material components without a cost
Influence - +1 Sense Motive, Sense Motive is a Class Skill
Draconic Infusion [Acid] - 1/day, +1 for every two caster levels beyond 2nd, add +1d4 acid damage to any spell that does acid damage
Draconic Aspect - energy resist acid 5
Kobold Sorcerer Favored Class Bonus - Add 1/2 point of acid damage to acid spells per time this bonus is taken (taken: 1)
- Skills & Proficiencies:
- ---------------------
Skills
---------------------
Bluff +7
Diplomacy +9
Fly +7
Spellcraft +6
Sense Motive +7
Use Magic Device +7
Perform (Winds) +4
Lore (Copper Dragons) +6
---------------------
Proficiencies
---------------------
Simple Weapons
---------------------
Languages
---------------------
Draconic
Common
- Equip & Inventory:
- ---------------------
Equipment
---------------------
Light Crossbow
20 bolts
Flute
Scholar's outfit
---------------------
Inventory
---------------------
Backpack
Bedroll
Flint & Steel
Iron Pot
Mess Kit
Soap
10 Torches
5 days trail rations
waterskin
Entertainer's outfit
Explorer's outfit
11gp
Perci- Posts : 354
Join date : 2019-08-23
Age : 31
Re: Kingmaker Sheet Thread
- Spotty:
- Kobold (he/him)
Unchained Rogue 1 (Vanilla)
NG Small Humanoid (Reptilian)
Stats
STR 10 (+0)
DEX 18 (+4)
CON 14 (+2)
INT 14 (+2)
WIS 13 (+1)
CHA 13 (+1)
Traits- Suspicious:
- You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
- Hunter's Eye:
- You do not suffer a penalty for the second range increment when using a longbow or shortbow, and you are always considered proficient with one of these weapons (your choice).
Race Features
Darkvision 60ft- Prehensile Tail:
- You gain a +2 racial bonus on Acrobatics and Climb checks, and you can use your tail to draw a hidden weapon as a move action instead of as a standard action.
- Wild Forest Kobold:
- You gain a +2 racial bonus on Perception and Survival checks, and Stealth and Survival are always class skills for you.
Class Features- Weapon Finesse:
- With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
- Sneak Attack 1d6:
- The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.
With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.
- Trapfinding +1:
- A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Feats- Alertness:
- You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Skills (unlisted = stat mod)
Acrobatics +10
Climb +6
Craft +6
DD +9
Escape Artist +8
Know Dungeoneering +6
Linguistics +6
Perception +9
Sense Motive +8
Stealth +12
Survival +3
UMD +5
Languages
Common
Elven
Dwarven
Draconic
Sylvan
Max HP: 11
Saves
Fort +2
Ref +6
Will +1
Gear
Leather armor
AC: 17
Touch: 15
Flatfooted: 13
ACP: 0
DEX cap: +6
Speed: 30
Rapier
Range: Melee
Attack: +5
Damage: 1d4
Damage Type: P
Crit: 18-20/x2
Shortbow
Range: 60
Attack: +5
Damage: 1d4
Damage Type: P
Crit: x3
Currency
68 gp
Other Items
Backpack
Thieves' tools
Eagleheart- Posts : 346
Join date : 2018-08-15
Age : 37
Re: Kingmaker Sheet Thread
- Kayden Qahtiing:
- Stats:
- CN Variant Kitsune Hunter (Primal Companion Hunter) 1
Background Profession: Bandit
Size: Small, Gender: Female (She/Her), Age: 18, Moderate Height and Weight (for a small creature)
Golden Eyes, White Hair with Black Accents (or Scales in Kobold Form), particularly a stripe across the brow, another running down her spine, and some black and grey on the torso.
Init: +3 (+5 in Forests), Perception: +6
Defenses
HP 10, AC: 18, Touch: 14, Flat Footed: 15
- Fox Form: 18, Touch: 17, FF: 13
Fort: +4, Ref: +5, Will: +2
- Fox Form Ref: +7
Armor: Chain Shirt
Offenses
Speed 30
Bite (Kitsune Form only): +3 [1d3+2 B/P/S (x2)] Primary Natural
Estoc: +2 [2d3+3 P (18-20/x2)] Two-Handed
Starknife x2: +3 [1d3+2 P (x3)] 20 ft, Throwable
Utility Knife: +3 [1d3+2 P/S (19-20/x2)] 10 ft, Throwable
Stats
STR: 14 (+2)
DEX: 16 (+3)
CON: 14 (+2)
INT: 12 (+1)
WIS: 14 (+2)
CHA: 10 (+0)
BAB: +0, CMB: +2, CMD: 15
Racial Abilities
Keen Kitsune: Racial Stat Mods become +2 Dex/+2 Int/-2 Str.
Low-Light Vision: See twice as far as Humans in Dim Light.
Agile: Gain a +2 bonus to Acrobatics.
Variant Shapechange: As a Standard Action can assume the form of a specific female Kobold. This form is the same every time this ability is used. This functions as Alter Self, but stats are not adjusted, and I can stay in Kobold form for as long as I like.
Superior Shapeshifter: I gain the Fox Shape feat for free, ignoring prerequisites. Because of this I can use Shapechange to take on the form of a Fox. This functions as Beast Shape 2, adjusting stats accordingly. (+4 Dex, -2 Str, +1 Natural Armor, become Tiny).
Natural Weapon: In Kitsune form I have a 1d3 Primary Bite attack.
Class Abilities
Animal Companion: Gain an Animal Companion as a Druid of my Hunter level. I can teach my Companion Skirmisher Ranger Tricks in place of normal Tricks if I desire, and it can use these tricks 1/2 HD + Wis Mod times per day. SNA spells are buffed if my companion dies.
Primal Transformation (1 Min/Day): My Companion has an Evolution Pool of 2 points. As a Swift Action I can apply these Evolutions to my Companion. This can be used for 1 minute per Hunter Level, used in 1 minute increments. If my companion is dead, I can apply this to myself instead.- Evolutions:
- Improved Damage (Bite) [1 pt]: Increases the damage of Bite by 1 step.
Resistance (Electric) [1 pt]: Grants Electric Resist 5
Wild Empathy +1: Can "diplomacy" animals with a d20 check, applying a modifier of my level plus my Cha mod. This can also be used on Magical Beasts with 1 or 2 Intelligence, but I take a -4 penalty to do so.- Spellcasting:
- Casting Stat: Wis; CL: 1
Concentration: +3
Close: 25; Medium: 110; Long: 440- Level 0:
- Unlimited Per Day; DC 12
- Spells Known:
- Light
Create Water
Spark
Flare
- Level 1:
- 2 Per Day; DC 13
- Spells Known:
- Cure Light Wounds
Magic Fang
Feats
Weapon Finesse: Gain Dex to Attack instead of Str with certain Melee weapons.
Traits
Clever Wordplay (Handle Animal): Use Int instead of Cha on Handle Animal checks.
[Campaign] Brigand: Begin play with an extra 100 gp in ill-gotten gains. Gain a +1 bonus to Diplomacy, Intimidate, Bluf, and Sense Motive checks when dealing with brigands, thieves, bandits, and the like.
Pride Drawback: You can't abide challenges to your dignity, authority, or honor. When someone threatens, accuses, or challenges you, you tkae a -2 to Diplo and SM checks involving that creature until they apologize to you.
Guerrila Tactics: Gain a +2 bonus to Stealth and Initiative Checks in Forest Terrain.- Skills:
ACP: -2
Acrobatics (1) +6
Climb (1) +6
Intimidate (1) +4
Know (Nature) (1) +5
Perception (1) +6
Stealth (1) +11
- increases to +17 in Fox Form
- +2 in Forests
Survival (1) +6
Handle Animal (BG) +5
Craft (Traps) (BG) +5
Languages
Common, Sylvan, Draconic
Gear- Worn:
- Burglar's Outfit, Chain Shirt, Falconry Gauntlet, Common Backpack, Spell Component Pouch
- Adventuring Gear:
- Hip Flask, 50 feet Silk Rope, Holly and Mistletoe (Divine Focus), Bedroll
- Magic Gear:
- None
- Wondrous Items:
- Head:
Headband:
Eyes:
Neck:
Shoulders:
Body:
Chest:
Wrists:
Hands:
Ring:
Ring:
Belt:
Feet:
Money
1 Gold, 9 Silver, 0 Copper
- Ven:
Female Bird Animal Companion (Elemental Companion) 2
Small Animal
Senses Low-Light Vision; Perception +2
--------------------
Defense
--------------------
AC 16, touch 14, flatfooted 13
HP 15
Fort +4, Ref +5, Will +2
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Offense
--------------------
Speed 10'; Fly 80' (Average)
Melee
Bite +4 (1d4+0 B/P/S (x2)) Natural
Talons x2 +4 (1d4+0 S (x2)) Natural
Space 5'; Reach 5'
--------------------
Statistics
--------------------
Str 10 (+0)
Dex 15 (+2)
Con 12 (+1)
Int 2 (-4)
Wis 14 (+2)
Cha 6 (-2)
Base Atk +1; CMB +0; CMD 12
Feats
Weapon Finesse: Dex to Attack on some Melee weapons.
Skills
ACP 0
Fly (2) +9
Stealth (0) +6
Languages
Bird
--------------------
Special Abilities
--------------------- Abilities:
- Link: Hunter can Handle Animal as a Free Action on Companion.
Share Spells: Can cast Personal spells on Companion as Touch spell. Can cast spells on Companion even if they normally can't be targeted because they're Animals.
Shinigami02- Posts : 765
Join date : 2018-08-14
Age : 30
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